Black Church Hunter

An option for my next campaign building on the original class. This archetype fits more in with The League and Beast Hunter ethos. It focuses on physical perfection and technology to beat back monsters.  Has a pure strain human view of the Hunt. The Batman of Bloodborne hunters. This class also has access to the Hunters Workshop.


Attired in black with the Holy Shawl, symbol of the Healing Church, flutters proudly on your back. Most Healing Church hunters are elementary doctors who understand the importance of early prevention of the scourge, achieved by disposing of victims, and even potential victims, before signs of sickness manifest themselves. Their black attire is synonymous with fear, and that peculiar Yharnam madness.

At 3rd level, the hunter gains proficiency in Medicine, Intimidation and Investigation. All allies (your choice) are inspired by your grim determination.  Each ally gains temporary hit points equal to your level while they can see and hear you.

At 7th level, you gain a +2 bonus to to-hit and damage to one of the following creature types – vileblood (undead), kin (aberrations) or beasts (monstrosities). This increases by +1 again at 10th, 15th and 18th level.  You also have advantage on skill checks related to these creatures (DM’s discretion). Vilebood hunters are known as Executioners within the Healing Church.

At 10th level, you can use the Help action as a bonus action.  When used to aid an ally in attacking another creature the target of that attack can be within 30 feet of you (normally it is 5 feet). The range of this ability increases by a further 10 feet at 15th and 18th level.

At 15th level, if you have advantage on attack rolls against a target of your hunter trait (beast, kin or vileblood) you score a critical hit on a 19 or 20. At 18th level, this increases to 18, 19 or 20.

At 18th level, you gain advantage on attack rolls against hunters who have fallen from the true path of Purity (DM’s discretion, this would include disgraced paladins or anyone the character is aware of that has betrayed a cause). You also allow allies who benefit from your feared and respected aura to reroll saving throws once per day (including yourself).