Vicar of the Cosmos

A supporting “mook” for a boss fight for my converted darkness gathering adventure.  Inspired by the original Bloodborne monster – nightmare executioner.  VICAR OF THE COSMOS Huge aberration (frost giant), lawful evil Armour Class 15 (Patchwork Armor) Hit Points 266/133 (14d12 + 98) Speed 40 ft. STR DEX CON INT WIS CHA 25 (+7) 9 (-1) 24 (+7) 9 (-1) 10 (+0) 12 (+1) Saving Throws STR […]

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Advantage and Disadvantage in 5e

So I have an issue with Advantage and Disadvantage in 5e. I like the idea but I find it to binary and at high-level play you can have multiple advantage and disadvantages making them mostly useless after the first one of each.  I am going to test out an option that actually changes it to […]

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Dragontooth Warrior

Inspired by the spell of the same name in Goblin Slayer a D&D inspired dark fantasy anime I am kind of surprised this doesn’t already exist in D&D.  How many times have players had non-combatants they need to save but they also have a pressing issue to push deeper into the dungeon.  The Dragontooth Warrior solves […]

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Black Church Hunter

An option for my next campaign building on the original class. This archetype fits more in with The League and Beast Hunter ethos. It focuses on physical perfection and technology to beat back monsters.  Has a pure strain human view of the Hunt. The Batman of Bloodborne hunters. This class also has access to the […]

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Tomb of Annihilation​ … Fin.

So we finished ToA today.  My players were very happy to have an epic battle after so many levels of puzzles and traps.  It was a party of six – human cleric of the Raven Queen (4e version), an Aztec themed halfling shaman, a Spanish themed fighter, a dryad rogue, a dwarf barbarian (Hew the […]

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Gears of Hate (ToA)

One of the things I learned while playing this level (and wish I had learned beforehand) was to visually map out the different gear configurations.  This lets the game flow more easily when the PCs start experimenting with the gears.  Bear in mind this puzzle is specifically set up to split the party.  The only […]

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Currency in Pangaea

Thanks to the mining and metallurgy of the prior worlds, and their ability to create anything they wished (or so it seems, anyway), no metal is rarer than any other. People in Pangaea have no concept of gold, silver, gemstones, or even diamonds as being valuable due to their scarcity. Such materials are valuable based […]

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More Animal Machine Traits

Here are more traits for your biomechanical animals inspired by Horizon Zero Dawn.  Use the guidelines in the DMG or your gut feeling as a DM to determine how much of a CR increase, if any, this adds to the base monster. TRAIT Corrupted Machine. Machines are infected with a virus that is both digital and […]

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Biomechanical​ Wildlife

Since playing the Iron Gods Adventure Path I have made sure to include some kind of technological treasure or encounter in my game.  For example, I am currently running Tomb of Anhiliation and have converted the atropal into a demon-robot-Orcus and the Soulmonger is as much a technological device as magical (no real difference to the […]

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