IMPROVED FAMILIAR+ (PF1)

IMPROVED FAMILIAR+ This feat allows you to acquire a powerful familiar, but only when you could normally acquire a new familiar. Prerequisites: Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below), improved familiar. Benefit: You may take any sentient creature as a familiar; however, the creature’s CR must be at least one […]

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psychokinesis

Whenever PCs are exposed to radiation and fail a saving throw they gain a mutation.  I use the giant tables in Metamorphica for this.  The vast, vast majority of time the mutations are minor – for example “you can detect earthquakes before they happen” or “you compulsively count things”.  However, one of my characters got […]

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Baking (5e feat)

Posting this home-brew baking feat for one of my PCs whose background is baker and wanted to do magical baking, which I think is a good idea so codifying it. Magical Baking When you take this feat you gain +1 INT and can bake the equivalent of 0 level spells. There must be an in […]

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Blossom Dance

A reward for defeating a CR 24 Void Dragon for my kensai player. Blossom Dance “Born in a world of strife, against the odds, we choose to fight! Blossom Dance!“ – Dunban Blossom Dance is a talent art passed down from master to pupil or through the trials of combat against an epic foe. You strike […]

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Roguish Archetype: YAKUZA

A conversion of the 1e Oriental Adventures  yakuza.  Not 100% happy with it, but it works. YAKUZA The yakuza is many different things, depending on who is asked. He has been called a protector of the common man, thug, extortionist, rowdy, thief, mercenary, jack-of-all-trades, and even an unofficial police force. He is simultaneously despised and […]

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FEAT: MARTIAL ARTS (v2.0)

This is an alternate version that splits up the feats into individual schools.  This approach has less customisation but has fewer moving parts and would be easier to run – so less likely to be unbalancing. Version 1.0 is here. MARTIAL ARTIST You have training in one of the martial arts traditions of Carao (or […]

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FEAT: SWORD MAIDEN

This is a conversion of a 3e prestige class but I didn’t feel there was enough here to make it an archetype. It is also a common trope in Anime. SWORD MAIDEN Harnessing ki energy is an essential ability for many characters in Oriental Adventures. For sword maidens, the harnessing of ki allows – along with […]

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FEAT: IAIJUTSU MASTER

This is a conversion of a 3e prestige class but I didnt feel there was enougth here to make it an archetype but still allow someone to really focus on iaijustsu if they wanted. IAIJUTSU MASTER Iaijutsu is the martial art of drawing a weapon (almost always a katana) and attacking with it in the […]

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BACKGROUND: YAKUZA

This is a thematic feat for the rogue class.  It fits in with the 1e Oriental Adventures description of a yakuza.  However, the original yakuza class is not different enough from the default rogue to really be its own archetype.  However, this will help make your rogue more flavourful.  I shamelessly stole from Heroes of the Orient for this class. YAKUZA The yakuza are many […]

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