Blossom Dance

A reward for defeating a CR 24 Void Dragon for my kensai player. Blossom Dance “Born in a world of strife, against the odds, we choose to fight! Blossom Dance!“ – Dunban Blossom Dance is a talent art passed down from master to pupil or through the trials of combat against an epic foe. You strike […]

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Roguish Archetype: YAKUZA

A conversion of the 1e Oriental Adventures  yakuza.  Not 100% happy with it, but it works. YAKUZA The yakuza is many different things, depending on who is asked. He has been called a protector of the common man, thug, extortionist, rowdy, thief, mercenary, jack-of-all-trades, and even an unofficial police force. He is simultaneously despised and […]

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FEAT: MARTIAL ARTS (v2.0)

This is an alternate version that splits up the feats into individual schools.  This approach has less customisation but has fewer moving parts and would be easier to run – so less likely to be unbalancing. Version 1.0 is here. MARTIAL ARTIST You have training in one of the martial arts traditions of Carao (or […]

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FEAT: SWORD MAIDEN

This is a conversion of a 3e prestige class but I didn’t feel there was enough here to make it an archetype. It is also a common trope in Anime. SWORD MAIDEN Harnessing ki energy is an essential ability for many characters in Oriental Adventures. For sword maidens, the harnessing of ki allows – along with […]

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FEAT: IAIJUTSU MASTER

This is a conversion of a 3e prestige class but I didnt feel there was enougth here to make it an archetype but still allow someone to really focus on iaijustsu if they wanted. IAIJUTSU MASTER Iaijutsu is the martial art of drawing a weapon (almost always a katana) and attacking with it in the […]

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BACKGROUND: YAKUZA

This is a thematic feat for the rogue class.  It fits in with the 1e Oriental Adventures description of a yakuza.  However, the original yakuza class is not different enough from the default rogue to really be its own archetype.  However, this will help make your rogue more flavourful.  I shamelessly stole from Heroes of the Orient for this class. YAKUZA The yakuza are many […]

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FEAT: ANIMAL ALLY

Designed for one of PCs to able to convert a wolficorn into an animal type companion – so it wouldn’t die every battle at level 20. FEAT: ANIMAL ALLY Your respect for nature is so great that you can form a deep and lasting friendship with an animal. You may only take this feat if […]

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Feat: Lords and Ladies

In my home setting elves are fey with a strong link to the historical view of what an elf was like.  My view is very similar to the one in Lords and Ladies by Terry Pratchett.  This feat allows elves to become more like their ancestors. TRUE ELF Prerequisite Elf Your link to the original […]

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FEAT: PEASENT BUSHI

This is a thematic feat for the fighter class.  It fits in with the 1e Oriental Adventures description of a bushi, and also has historical roots.  However, the original bushi class is not different enough from the fighter martial archetypes to really be its own archetype.  However this will help make your peasant fighter more flavourful.  PEASENT BUSHI […]

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FEAT: YAKUZA

This is a thematic feat for the rogue class.  It fits in with the 1e Oriental Adventures description of a yakuza.  However, the original yakuza class is not different enough from the default rogue to really be its own archetype.  However, this will help make your rogue more flavourful.  YAKUZA The yakuza is many different things, depending on who is asked. He has […]

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