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The colourful yet fiendish giant devil emu for 5e.

Large fiend (devil), lawful evil

Armour Class 16
Hit Points 85 (10d8 + 40)
Speed 50 ft.
Initiative Speed +0 (Dex +2, large -2)

Str 18 (+4)        Dex 15 (+2)       Con 18 (+)
Int 11 (+0)        Wis 12 (+1)        Cha 14 (+2)

Saving Throws Con +7, Wis +4, Cha +5
Damage Resistances cold; bludgeoning, piercing, and slashing from non-magical weapons that aren’t silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120ft., passive Perception 11
Languages Infernal, telepathy 120ft.
Challenge 6 (2,300 XP)

Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Multiattack. The devil makes three attacks: two with its claws and one with its sting.

Beak. Melee Weapon Attack: +8 to hi t, reach 10 ft., one target.
Hit: 12 (2d8 + 4) piercing damage.

Talon. Melee Weapon Attack: +8 to hi t, reach 10 ft., one target.
Hit: 8 (1 d8 + 4) slashing damage.

Black Cloud (Recharge 5-6). The achaierai exhales a cloud of choking, toxic smoke in a 30-foot cone (3 targets). Each creature in that cone must make a DC 14 Dexterity saving throw, taking 21 (6d6) acid damage on a failed save, or half as much damage on a successful one. The cloud erodes sanity as well as flesh, and anyone who takes damage from the black cloud must also make a DC 15 Constitution save or become confused as the spell.

This bird-like beast is mostly head, lunging forward on four scaly legs. Wisps of noxious black vapor trail from its hooked beak.

Posted in Dungeons & Dragons

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