Some of the NPCs in Out of the Abyss are a little unique and I ended up doing quick conversions to have the right statblock on hand for my players. Here is Shuushar the Awakened.
SHUUSHAR THE AWAKENED
Medium humanoid (kuo-toa), lawful neutral
Armour Class 14 (natural armour, unarmored defence)
Hit Points 18 (4d8)
Speed 30ft., swim 30ft.
Skills Perception +5, Persuasion +4
Senses darkvision 120 ft. , passive Perception 14
Challenge 1/4 (50 XP)
Amphibious. Shuushar the Awakened can breathe air and water.
Otherworldly Perception. Shuushar the Awakened can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.
Pacifist. Shuushar the Awakened is a complete pacifist, he will not attack or defend himself physically in any way. However, he is persuasive and has advantage on Persuasion checks.
Slippery. Shuushar the Awakened has advantage on ability checks and saving throws made to escape a grapple.
Sunlight Sensitivity. While in sunlight, Shuushar the Awakened has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Zen. Any creature who has spent time with Shuushar the Awakened (an ally that has spent a week or more in his company) and is within 10 feet of him automatically gains +2 on all Wisdom saving throws.
Helpful. As a reaction Shuushar the Awakened may take the Help action.
A kuo-toa, Shuushar is likely to be one of the more unusual creatures any of the adventurers have met. The aquatic hermit is a calm and peaceful presence. He is aware of his people’s well-deserved reputation for madness, and claims to have spent a lifetime in contemplation and solitary meditation to overcome that legacy. He appears to have been successful, exuding an aura of enlightened balance. Shuushar is even calm and accepting of his current imprisonment, merely saying that it is what it is, and who can say what end it might eventually lead toward?
Shuushar is a complete pacifist. He doesn’t fight or cause harm to any other creature, even refusing to defend himself or others. He gladly accompanies the party if permitted to do so, however, helping them in any way he can other than violating his most sacred vow.
Shuushar is familiar with Sloobludop, the kuo-toa town near the Darklake, and has navigated the twisting routes of the Darklake for many years. He hopes to share his enlightenment with his fellow kuo-toa.