ILSENSINE’S RING

Treasures from “Dawn of the Overmind” – Ilsensine’s ring. I moved this to the neothelid’s treasure trove because I wanted my PCs to have an opportunity to use it. The player who picked it up was contacted by Diinkarazan and made a deal with him. He could have the ring if he helped fight Ilsensine […]

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THE ANNULUS

Treasures from “Dawn of the Overmind” – The Annulus. This is also the “mcguffin” of the adventure.   THE ANNULUS Artifact, automatically attunes The Annulus appears as a 1-foot-diameter ring of silvery metal of some unknown alloy Slots, antennae, spheres, and other arcane projections decorate the exterior of the hoop; however, there is sufficient space […]

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AVATAR of ILSENSINE

In “Dawn of the Overmind” after defeating the Unredeemed Beast the PCs make their way to the Overmind itself – a space station (or ethereal station) where the mind flayers are trying to undo reality and reinstitute their galaxy-wide empire. The PCs must use the Annulus to destroy the Engine Consumate (and thus the space […]

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THE UNREDEEMED BEAST

In “Dawn of the Overmind“, below the Undercity of Penumbra, deeper than the Tuennelscape is the Nethermost. This is where the Annulus lies guarded by the Unredeemed Beast. Presented as much as a puzzle than straight up combat my PCs figured out the Annulus was inside the thing and decided to purposely get swallowed and […]

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ILLITHOCYTE

in “Dawn of the Overmind“, below the Undercity of Penumbra, deeper than the Tuennelscape is the Nethermost. This is where the Annulus lies guarded by the Unredeemed Beast. But before that, a gargantuan swarm of illithocyte need to be dealt with – which my level 19 party did by using chain lightning to wipe them […]

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KOG (Cazdal), SUPER MUTANT

in “Dawn of the Overmind“, below the Undercity of Penumbra, deeper yet, there are the Tunnelscapes dominated by warring grimlock tribes each sure they are in the right about the interpretation of a shared religious article – the Gyor (“grey“) and the Hiao (“green“). The party must travel through the Tunnelscape and find a way […]

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velvet ants

in “Dawn of the Overmind“, below the Undercity of Penumbra, deeper yet, there are the Tunnelscapes dominated by warring grimlock tribes each sure they are in the right about the interpretation of a shared religious article – the Gyor (“grey“) and the Hiao (“green“). One of the tribes has learned to “tame” velvet ants – […]

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penumbrian grimlock (Gyor or Hiao)

in “Dawn of the Overmind“, below the Undercity of Penumbra, deeper yet, there are the Tunnelscapes dominated by warring grimlock tribes each sure they are in the right about the interpretation of a shared religious article – the Gyor (“grey“) and the Hiao (“green“). The adventure does not go into a lot of detail about […]

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maanzecorian, the dead god

Within the Undercity of Penumbra in “Dawn of the Overmind” the last remaining temple dedicated to Maanzecorin – the dead illithid god – stands.  The last vestige of this god broods their over its destruction and the fact Ilsensine never returned it to life after Orcus used the “Final Word” on it and destroyed it. […]

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the vivamancer (the undying king)

The vivmancer is a bad guy the PCs have to deal with to find the way into the Undercity as part of “Dawn of the Overmind” adventure.  The vivmancer has kidnapped the local gith’s shaman and is brainwashing him using vivamancy.  The shaman knows how to get to the Undercity – queue the PCs. This […]

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