Nothing fancy here, basically a reskinned orc at a different CR. Though as soon as these guys made an appearance one of my players asked :
Player: “Normal orcs or GREEN SKINS!?”
DM: “Normal D&D orcs”
Player: “Thank goodness”
Green skin orcs are warhammer fantasy orcs which are much tougher than your average fantasy orc 😉 The art work reminded me of Gamma World too. Just add some stop sign armour and you’d be there.
Medium humanoid (orc), chaotic evil
Armour Class 12 (scrap metal armour)
Hit Points 24 (4d8+8)
Speed 30’ ft.
Str 17 (+3) Dex 10 (+0) Con 14 (+2)
Int 7 (-2) Wis 9 (-1) Cha 10 (+0)
Senses Darkvision 60 ft., passive Perception 9
Languages Common, Orcish
Challenge 1 (200 XP)
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Jagged Machinery. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 12 (2d8 + 3) bludgeoning damage, or 14 (2d10+3) slashing damage if used with two hands.
Scrap metal Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target.
Hit: 10 (2d6 + 3) piercing damage.
These fanatics fight with jagged pieces of broken machinery, using these improvised weapons with surprising accuracy. When they’re not able to flank foes, they prefer to attack the most wounded opponent in any group. The fanatics live up to their name and fight to the death.