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githyanki psychic archers

In the process of converting Scales of War.  I’ll be starting my campaign from Garaitha’s Anvil – the 12th adventure in the series – skipping most of the build-up adventures as I have characters who are coming of Tomb of Annihilation and are level 14.  I make extensive use of minions/mooks in my games to bulk up combat encounters, here is an example.

GITHYANKI PSYCHIC ARCHERS
Medium humanoid, lawful evil
Armor Class 13 (leather armor)
HitPoints 1; a missed attack never damages a minion.
Speed 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 12 (+1) 13 (+1) 13 (+1) 10 (+0)

Saving Throws CON +3, INT +3, WIS +3
Senses Passive Perception 11
Languages Gith
Challenge 3 (700 XP)

Innate Spellcasting (Psionics). The githyanki’s innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no components:

ACTIONS
Silver Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit:4 (1d4 + 2) slashing damage plus 7 (2d6) psychic damage.

Psychic Shot. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target.
Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) psychic damage. The target is dazed until the end of its next turn granting advantage to attackers and losing its reaction.

Posted in Dungeons & Dragons

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