In the process of converting Scales of War. I’ll be starting my campaign from Garaitha’s Anvil – the 12th adventure in the series – skipping most of the build-up adventures as I have characters who are coming of Tomb of Annihilation and are level 14. I make extensive use of minions/mooks in my games to bulk up combat encounters, here is an example.
GITHYANKI PSYCHIC ARCHERS
Medium humanoid, lawful evil
Armor Class 13 (leather armor)
HitPoints 1; a missed attack never damages a minion.
Speed 30 ft.
|15 (+2)||14 (+2)||12 (+1)||13 (+1)||13 (+1)||10 (+0)|
Saving Throws CON +3, INT +3, WIS +3
Senses Passive Perception 11
Challenge 3 (700 XP)
Innate Spellcasting (Psionics). The githyanki’s innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no components:
- At will: mage hand(the hand is invisible)
- 3/day each: jump, misty step, nondetection(self only)
Silver Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit:4 (1d4 + 2) slashing damage plus 7 (2d6) psychic damage.
Psychic Shot. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target.
Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) psychic damage. The target is dazed until the end of its next turn granting advantage to attackers and losing its reaction.
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