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Malboro

Watching my son playing FF16 reminded me how awful this monster is, 5e version for my game.  Works well in any science-fantasy setting in particular.


MALBORO

Huge Plant, neutral evil
Armor Class 16 (natural armor)
Hit Points 138 (12d12 + 60)
Speed 30 ft.
STR       DEX  CON      INT        WIS         CHA
23 (+6) 8 (-1) 21 (+5)  12 (+1)   16 (+3)   12 (+1)
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing
Senses passive Perception 13
Languages Common, Druidic, Elvish, Sylvan but usually doesn’t communicate with non-Plants.
Challenge 9 (5,000 XP); Proficiency Bonus +4
False Appearance. While the malboro remains motionless, it is indistinguishable from a normal tree.

Siege Monster. The malboro deals double damage to objects and structures.

ACTIONS

Multiattack. The malboro uses Pacifying Spores and then makes two Tentacle Slam attacks.

Tentacle Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Rock Spit. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) acid damage.

Pacifying Spores (3/Day). The malboro ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 17 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

BONUS ACTIONS

Bad Breath. The malboro exhales an insidious gas in a 60-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or suffer a random condition for 1 minute (see below). A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target suffers the same condition twice it takes 4d6 damage to a random ability score:

The malboro is immune to the conditions imposed by Bad Breath.

Posted in 5e, Dungeons & Dragons, Monstrous Compendium

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