The husk spider guards the tunnel between the Pagoda and Munasukaru’s Penance.
Perception DC 22: The spider is desiccated and moves awkwardly. You think it might actually be an undead husk of a spider!
HUSK SPIDER
Huge undead, chaotic evil
Armor Class 11 (natural armor)
Hit Points 136 (13d12 + 52)
Speed 40 ft., climb 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
25 (+7) | 6 (-2) | 19 (+4) | 1 (-5) | 3 (-4) | 5 (-3) |
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 6
Languages —
Challenge 8 (3,900 XP)
Spider Climb. The husk spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. The husk spider ignores movement restrictions caused by webbing.
Undead Fortitude. If damage reduces the husk spider to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the husk spider drops to 1 hit point instead.
Actions
Flurry of Bites. The husk spider makes two horrific bite attacks, each against a different target. If available it may also use Web of Souls or Rotting Web.
Horrific Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.Hit: 33 (4d12 + 7) piercing damage, and the target gains vulnerability to necrotic damage.
Rotting Webs (Recharge 5–6). Ranged Weapon Attack: +10 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing while restrained the target takes 5 necrotic damage at the start of its turn. As an action, the restrained target can make a DC 17 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 10; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Web of Souls (1/Day). All non-evil creatures in a 15-foot square adjacent to the husk spider must make a DC 15 Wisdom saving throw or be pushed back 15 feet and are immobilised until the end of their next turn.
Tactics
The husk spider leads off with a rotting webs attack if it can affect only enemies in the large blast. If not, it uses web of souls first to push enemies away from Karra and her bodyguards, then spends its action point to use rotting webs. On its later turns, it uses flurry of bites against targets taking ongoing damage from its rotting webs.