Shamelessly stealing this idea from Anomalous Subsurface Environment for my Clash of the Titan campaign. This creature was created by Henchmen Abuse so all credit to him. I’ve always liked the idea of treasure golems – or something similar – that protects treasure hoards or steals treasure from PCs. Terrifying for heavily loaded PCs.
The lucrephage is an extradimensional creature that subsists entirely on precious metals and jewelry.
Treasure Consumed | Visibility | AC Bonus | Damage Bonus | Resistance |
0 gp | Invisible | +0 | – | All, immune to nonmagical weapon attacks. |
250 gp | Glimmering outline. | +2 | +1d6 | Takes a maximum of 1 point of damage per attack. Magic weapon attacks always do full damage. |
500 gp | Mist of precious metals. | +3 | +2d6 | Takes a maximum of 2 points of damage per attack. Magic weapon attacks always do full damage. |
750 gp |
Individual limbs partially outlined by thin sheets of precious metals |
+4 | +3d6 | Takes a maximum of 4 points of damage per attack. Magic weapon attacks always do full damage. |
1,000 gp |
Creature covered by shell of gold and/or sparkling sheets of gem-material, with many large holes |
+6 | +4d6 | Takes a maximum of 8 points of damage per attack. Magic weapon attacks always do full damage. |
1,250 gp |
Nearly completely covered in gold, silver, and thin gem-sheets |
+8 | +4d6 | Takes a maximum of 12 points of damage per attack. Magic weapon attacks always do full damage. |
1,500 gp |
Creature completely visible, and covered with a thin layer of treasure. Creature is similar, but not identical, to a xorn in shape. |
+10 | +5d6 | Takes full damage. |