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ARMOURY: Aperture Science Handheld Portal Device (ASHPD)

Aperture Science Handheld Portal Device (ASHPD) 
Weapon (gun), very rare

The ASHPD is a hand-held device which has the ability to manufacture two linked portals.

When the ASHPD is fired, a burst of coloured energy is emitted from the barrel, corresponding to the coloured portal it is Screen Shot 2015-03-22 at 21.38.39intended to create. Upon striking the targeted surface, a portal is formed, surrounded by a coloured ring. If the surface cannot accommodate a portal for whatever reason, the shot will dissipate in a shower of coloured particles.

If one portal is shot into its opposite, the portal will be formed next to the first one, assuming the surface has enough room for it to form; otherwise, it will dissipate as normal. The device can only create two portals at a time. If a third is fired, the other of its type will be automatically closed and a new link will be formed.

The portals fired by the ASHPD each have a distinct colour. A standard ASHPD uses blue and orange portals.  The first shot is a light blue portal which acts as a passwall spell with duration of 1 minute.  It also does not take any time to travel through the passageway created.  For example if a blue portal appears in a wall and the other exit point ends up being 1 mile away passing through the portal allows instantaneous travel.

The second shot, at the users discretion, can be a blue or orange portal.  If blue it replaces the original portal.  If orange it creates a link between the two portals.  When the link exists it acts as a passwall effect but between the two portals.  Travel through the portal is instantaneous.

The ASHPD also has a zero-point energy field manipulator. In this mode it acts as a mage hand spell with double the carrying capacity.  The zero-point function does not use any charges.

The ASHPD cannot create portals on every surface (DM’s discretion).  It has an infinite range though its effective range is to the horizon as invariably something will get in the way of the beam and dissipate it or create a portal short of the target.  It starts with 1d10 charges and may be recharged per normal technology rules.  Each use of the weapon uses one charge.

Posted in Adventurer's Vault, Dungeons & Dragons, Iron Gods, Lords of Rust