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dart gun

Custom/converted magic items for my homebrew campaign world “The Ninth World”.  Placed here for my PCs to reference.


DART GUN

Weapon (relic), rare

  • GP: 3,000
  • XP: 300

Damage 1d4 piercing plus poison.  5 lb. (1 slot)  Finesse.  Range 40/120.  Proficiency: Martial Range

A dart gun makes use of nanotechnology to craft a small pointed projectile that does minimal damage on its own. Unlike other nanotech weapons, the nanites that make up a dart do not have any additional effect on the target. Instead, a dart gun contains a small reservoir above its handle into which a single dose of a pharmaceutical, drug, poison, or even potion can be poured as a standard action. The next dart fired from the dart gun delivers that liquid into the target immediately upon a hit.

It comes with 4 canisters of paralysation poison (DC 15 CON or paralyzed for 1 minute).

Hammerhead Helm. These helms were once worn by kedge warriors but adjusts automatically to fit any humanoid or giant. Each is crafted from silvery-blue metal in the form of a hammerhead shark’s head. When worn underwater, the helm is weightless; otherwise, it consumes one slot (3 lbs). The helm provides +1 to STR, CON and AC to an attuned user and protects the head from targeted critical hits (22,812 gp / 2,281 xp).



Posted in 5e, Adventurer's Vault, Dungeons & Dragons, Expedition to the Barrier Peaks, Gear, Iron Gods, Magic Items, Science-Fantasy, Skyfortress of the Space Wizards, The Ninth World

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